package cate.game.client.msg.id;

import cate.game.client.msg.GameMsg;
import cate.game.client.msg.MsgConfig;

public class MsgIdBLogin {

    public static final MsgConfig START_REQ = new MsgConfig(MsgIdA.LOGIN, 1,
            "登录开始 の 请求");

    public static final MsgConfig START_RESP = new MsgConfig(MsgIdA.LOGIN, 2,
            "登录开始 の 返回 ");

    public static final MsgConfig CREATE_ROLE_REQ = new MsgConfig(MsgIdA.LOGIN, 3,
            "创建新角色 の 请求");

    public static final MsgConfig CREATE_ROLE_RESP = new MsgConfig(MsgIdA.LOGIN, 4,
            "创建新角色 の 返回");

    public static final MsgConfig ROLE_INIT_REQ = new MsgConfig(MsgIdA.LOGIN, 5, GameMsg.CODEC_NULL,
            "角色初始化数据（非客户端懒请求数据） の 请求");

    public static final MsgConfig ROLE_INIT_DONE_RESP = new MsgConfig(MsgIdA.LOGIN, 6, GameMsg.CODEC_NULL,
            "角色初始化数据（非客户端懒请求数据）全部发完了 の 返回");

    public static final MsgConfig DISPLACE_RESP = new MsgConfig(MsgIdA.LOGIN, 7,
            "角色被顶号了 の 通知");

    public static final MsgConfig CHECK_REQ = new MsgConfig(MsgIdA.LOGIN, 110,
            "登录检查 の 请求");

    public static final MsgConfig CHECK_RESP = new MsgConfig(MsgIdA.LOGIN, 111,
            "登录检查 の 返回");

    public static final MsgConfig FAILED_RESP = new MsgConfig(MsgIdA.LOGIN, 200, "登录失败的返回");
}
